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Pledge “Dynamic-BGE-Mesh”

"I will Add dynamic mesh loading and freeing into the Blender Game Engine but only if 16 blender users will Donate $50 USD."

— Campbell Barton (ideasman42) (contact)

Deadline to sign up by: la 20-a de Julio 2009
18 people signed up (2 over target)

Country: Australia

More details
* Support for appending a list of meshes/objects from an external blend file into a game on the fly. (Python api call)

* Support for freeing meshes/objects on the fly (Python api call).

* Support for creating mesh data from the python api (from verts, faces, UVs vcols, materials and images) - (Python API call)

* Support for re-creating the physics mesh from the display mesh (re-instance physics mesh working again) - (Actuator and Python api)

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*Note*, I have intentionally left the object/meshes option open since I'm still not certain which is best. Objects are the most useful but with linked logic, armatures, dupligroups etc it may not be practical to do this.

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Current signatories (Green text = they've done it)

Campbell Barton (ideasman42), the Pledge Creator, joined by:

  • Francis OBrien
  • Pete Black
  • Lamoot
  • Dorian Thournir
  • Frederic Kettelhoit
  • Simon Rainerson
  • FunkyWyrm
  • joseph parker
  • Erik B.
  • zapman
  • Mal Duffin
  • David Gravedoni
  • Gomer
  • 5 people who did not want to give their names, 3 of whom have done the pledge

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